AI Insights · Timothy · July 2021
Top 5 iOS Cooking Games in Latin America: Q2 2021 Performance
Explore the performance trends of the top 5 cooking games on iOS in Latin America during Q2 2021, including weekly downloads, revenue, and active users.
The second quarter of 2021 showcased notable performance trends for the top 5 cooking games on iOS in Latin America. Based on Sensor Tower data, here’s a detailed look at the weekly downloads, revenue, and active users for these popular apps.
SpongeBob: Krusty Cook-Off from Tilting Point LLC experienced fluctuating weekly downloads, peaking at approximately 20K in the week of May 24 and ending the quarter with around 17.6K. The app's weekly revenue showed a mix of peaks and troughs, with earnings reaching about $2.6K in early April and closing Q2 with roughly $1.4K. Weekly active users reached a high of nearly 76.1K in late May, concluding the quarter at around 73.8K.
Sushi Roll 3D - ASMR Food Game by SayGames LTD saw its weekly downloads decrease from over 21K at the start of Q2 to approximately 4.9K by the end. Revenue also showed a downward trend but saw minor spikes, such as $102 in late May. Weekly active users dropped from around 57.7K in early April to about 21K by the end of June.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. recorded a significant increase in weekly revenue, rising from $2.5K in early April to over $12.4K by late June. Downloads surged mid-quarter, peaking at around 16K in mid-June. Active users rose sharply from approximately 30.6K in late March to around 72.7K by mid-June.
My Cafe — Restaurant Game by Melsoft maintained steady weekly downloads, fluctuating between 7K to 12K. The app's weekly revenue saw peaks, notably reaching about $16.7K in mid-May. Active users remained relatively stable, hovering around the 35K mark throughout the quarter.
Lastly, Cooking Fever: Restaurant Game from Nordcurrent UAB experienced consistent weekly revenue, mostly staying within the $2.5K to $4.1K range. Downloads demonstrated a slight decline, starting at approximately 11.7K and ending the quarter at around 7.5K. Active users showed a gradual decrease from around 78K in late March to about 61.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.